Gods of the Old
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In the chaotic realm of Terra, the Old Gods roam freely among the lands as they play an ever lasting game against each other, using nothing more than mortals as their pawns.
 
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 Map and Descriptions of known Terra

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Occasus
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Occasus


Posts : 49
Join date : 2009-12-04
Location : Unknown
Race : God
Allegiance : Mahself

Map and Descriptions of known Terra Empty
PostSubject: Map and Descriptions of known Terra   Map and Descriptions of known Terra Icon_minitimeSat Dec 05, 2009 10:51 pm

Map and Descriptions of known Terra 123-1


Last edited by Occasus on Sun Dec 06, 2009 10:18 pm; edited 1 time in total
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Occasus
Admin
Occasus


Posts : 49
Join date : 2009-12-04
Location : Unknown
Race : God
Allegiance : Mahself

Map and Descriptions of known Terra Empty
PostSubject: Re: Map and Descriptions of known Terra   Map and Descriptions of known Terra Icon_minitimeSat Dec 05, 2009 10:54 pm

Name and Description of known locations of importance:
(note~ Continents do not necessarily mean the cities are united)
Bold=Continent
Italics=City, Village, or other important place

1. Verlaat - Desert like continent. Plagued with constant drought, it has relatively few villages or cities.

2. Thalassinus - Valley like continent. Blessed with good vegetation and hydration, it is perhaps the most prosperous of all continents. Has an average amount of cities/villages

3. Mortuus Terra - Blighted land, eternally scarred and decayed by the destruction caused by the death of the Unknown one. Mortuus Terra is now a haven for outcasts and rogues, as well as birthing ground for all sorts of demonic entities. It was once the greatest nation, and thus technically has many villages and cities, however due to the rot of the land most of them have become insignificant and will not be listed unless registered.

4. The Lost Isles - A grouping of tropical islands covered in vegetation and animal(and animal like beings). The people of these isles are indigenous tribes unique to each island, most of which are savage and barbaric in nature. Because of the vast amount of villages located in the isles, they will not be listed unless registered.

5. Sangue - City of blood. A desperate city filled with desert hardened warriors whom are almost always at war, attempting to take the precious resources they require from other cities and villages, or even continents given the chance. They, of course, worship gods of war and blood. Due to the location in the middle of a desert, travel is hard and thus their army is often immobile.

6. Consensio - A village to the southernmost tip of the Lost Isles, populated mostly by mermaids and sirens. Used mainly as a home port for the luring songs of Sirens, it is also a home for some of their race. It is dedicated to their warfare, however is also proficient in trading goods(Rare food and animals, medicines, and other exotic style goods)

7. Otium - City of peace. As the name implies, this city is one of the most peaceful out there. The people worship druidic and other nature-like gods and are blessed by an eternal protection around the city. However, though, the city is made of nomadic and peace loving citizens, thus if the divine walls that surround the city were to ever be attacked by an equally blessed offense, the city could easily be conquered.

8. Epulum - City of Feasts. As the name implies, this city is blessed with great harvests. They worship gods of similar categories, and thus are granted an eternal harvest that can survive the coldest winter and the hottest drought. The people are better warriors than those of Otium, however Epulumians are still fairly bad at combat.

9. Arena of Heroes - This whole island is set up as a trial of champions by the gods. This is where the gods challenge each other, or more specifically challenge the chosen champions of that god, to their twisted games. It is such a rare occasion for this to happen, information on the island is not well known. Anyone who has tried to venture to the island without permission or not during an event has been known to vanish.

10. Profundum - Although not directly by any large body of water, this village is known for being blessed by the gods of water. They have dozens of docks set up along coastlines to the vast ocean, and their vessels are of the greatest and fastest. Out of all of their continent, Profundum is the best at warfare due to their extremely advanced navy. Profundum is sometimes considered the capital of Thalassinus due to its capability at sea.

11. Metus
- A city that is living in fear constantly due to the creeping decay of Mortuus Terra and the demonic beasts that follow it. Already there are lesser demons slipping in, approaching their city and wreaking havoc on the citizens. They are probably the only city of Thalassinus to openly be training most of their population in soldiers, with the sole purpose of defeating the demonic legion approaching. They worship gods of light and holy attributes.

12. The Tower of Him - The tower that once belonged to the Unknown one, and was used as the home and peaceful gathering place for all gods. Once 'he' fell the tower was surrounding in black chaotic blight, and now is only an empty shell filled with treasures and left over magics... Tempting any mortals foolish enough to brave the blight and climb the tower, only to be attacked by the foul demons that now enfest it and feed upon its left over energies.

13. Occasus - The western city. When the lashing scar that was caused by the death of the Unknown one fell upon what is now known as Mortuus Terra, it happened to be aimed directly through a once great city. This city was so vast, so advanced, so prosperous it had become larger than an island. When the scar befell it the city was literally torn into two, a west and east side seperated only by the demonicly burning energies of the blighted scar. The western city is known for having a bigger population of outcasts and rogues, as well as mutants and demonicly blessed mortals.

14. Superna - The eastern city. The twin for Occasus, the eastern city equally shared the plague and decay of the blighted scar. Though, for some reason, more evil beings had taken a liking to Superna as they ascended from the blight, making Superna a new home for all sorts of demi-gods and demons. No one truly knows if there are any mortals remaining in Superna... However, the legends of the most terrifying of abominations are certainly known.

15. Silva Nievus - The Sanctuary of the White Forest, and a waypoint between the Otium and Epulum through the dangerous Great Forest. A bastion of the Men of Old, the Elder, and also a city of refuge for those fleeing death. Blessed by Him before his death, the city protects those fleeing from the wrath of the gods and is the headquarters of the Rangers, the keepers of the forest. Recently, the Great Forest of Thalassinus has been increasingly darkened by fell beasts...
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